
There are sprites for the Space Umpire without its spaceship, which also went unused.įan Club's files include a sprite for Pop Singer's ponytail from Fan Club 2 from Rhythm Heaven that goes unused here, possibly meaning that the original Pop Singer was going to return. There is an unused Micro-Row minigame icon (from Micro-Row co-op in Rhythm Heaven Fever) for Micro-Row 3. The final version uses particle effects for the remains of the alien ships, as aforementioned. It's unclear where exactly it could be used.Ī test animation for every each of the Radio Lady's expressions.Īn early animation for an enemy exploding. Your guess is as good as mine as to where this could've been used.Īn explosion. The Radio Lady smiling, yet another leftover from DS. The Radio Lady looking worried, another leftover from DS. The Radio Lady looking serious, also leftover from the DS game. The final game opts to use particle effects for those, instead of CCAD animation.Īn animation of the Radio Lady blinking, leftover from Rhythm Heaven. Interestingly, these sprites were also present in the spritesheet for Glee Club in Rhythm Heaven.Īn animation that goes through all of the enemy ship's remains.

Glee Club's files include sprites for a chorus kid crouching down and up and gazing up that went unused. There are clippers and cones in the spritesheet which also go unused. This sprite was used for the Rhythm Tweezers sections in Remix 8 in Rhythm Tengoku, but goes unused here for obvious reasons, though they can be seen in-game by hacking. Rhythm Tweezers's files include a sprite for a hand holding a "Don't peek" sign (and two new signs presumably for covering the left and right parts) intended to block your view of the vegetables's hair. Interestingly, Joe's classic crouching animation with this piece can be seen in-game if you swap Karate Man Kicks!'s cellanim file with either Karate Man's, Karate Man Returns!'s, Karate Man Combos!'s, or Honeybee Remix Karate Man's, but it cannot be seen if the cellanim file is swapped with Karate Man Senior's. Since he has a new crouching animation which is the same as his Father's in Megamix, his classic one from the DS version goes unused. The blue, red, and his Father's variants are present in Karate Man Kicks!, Karate Man Combos! and Karate Man Senior's files. A "Hit 2" cue was present in Karateka in Rhythm Tengoku, and a "Hit 4" was in Karate Man 2 in Rhythm Heaven Fever, but the former was changed and the latter didn't make it into Megamix.Īlso in every Karate Man minigame's files is an unused Kick crouching startup piece for Karate Joe that was previously used in Karate Man in Rhythm Heaven, but isn't present in Megamix. Only the exclamation mark and the number 3 are used in the final game. The orange and normal variations of this sprite appears in Karate Man Combos! and Karate Man Senior's files, respectively.Įvery Karate Man minigame also contains numbers, 1 to 4.

CellAnim27 is skipped, strangely.Ī 1 frame "animation" that includes the fully assembled background.Īn animation that cycles through all the parts of the background.Įvery Karate Man minigame's files include a sprite for an unused blue little alien from Spaceball as a flying object.
